Chuzzle is a Free play, Puzzle, Match-3, and Single-player video game developed by Raptisoft Games and published by PopCap Games. The game offers a 6.6 board full of multi-colored balls called Chuzzles, and the main task of the player is to remove those Chuzzles and allow new Chuzzles to drop into the empty area of the board. Chuzzle Deluxe on the PopCap. Published by PopCap Games. Developed by Unknown. Released in Unknown. View video of game. Screenshot of game.

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This action-puzzle game of online origin was developed by PopCap, the creators of the popular Bejeweled. The Chuzzle playfield is full of cute, colorful, blobs of fur, called 'Chuzzles,' that come alive through their voices, animations, and googley eyes. The object of the game is to remove Chuzzles from the board, by arranging them so that three or more of the same color are grouped together. Four main modes of play are available: 'Classic,' 'Speed,' 'Zen,' and 'Mindbender.'

Building on the free online version of Chuzzle (a.k.a 'Classic Chuzzle'), Chuzzle Deluxe offers two levels of play for Classic Chuzzle and adds three other variations on the game. Speed Chuzzle pits the player against a timer that is sure to raise blood pressure; Zen Chuzzle does the opposite, lulling the player into a calm state of being with a never ending shuffle of the furry creatures. Finally, there is Mind Bender, which is a lot like those little tray puzzles where you move one line at a time until the picture is correct.

Graphics

As with most PopCap games, the graphics in Chuzzle are high resolution and rich in detail despite the simple subject matter. The fur on each chuzzle ripples, eyes blink and follow the mouse pointer, and when the chuzzles explode, fur flies across the screen. Explode a super chuzzle and watch the whole board shake. Random chuzzles also flaunt their fashion sense by wearing outrageous sunglasses -- too bad the glasses don't earn the player any extra points. Aside from fashion, the chuzzles also squeak, sneeze, glare, or giggle depending on the player's actions or inaction; if you walk away from the game without pausing it, the chuzzles will actually fall asleep. It's clear the designers put in a lot of effort to give the chuzzles -- little more than balls of fur with eyes -- a lot of personality.

On a technical note, the colors are optimized for 16 bit color and players are warned that the game may not display properly under other settings. One nice feature is the optional setting for colorblind players; in this setting, each color of chuzzle is marked by a different symbol. The game is also optimized for full-screen play but it can be set to open in a window using set window dimensions. I don't recommend the smaller settings, though, as some of the detail which makes this game so enjoyable is lost on the smaller scale.

Sound

The background music for Chuzzle is simple and upbeat without becoming completely annoying (if you do find it annoying, you can always toggle the music track off in the Options screen). The chuzzles make little noises throughout gameplay, shouting 'Whee!' when you match them, sneezing when you leave the mouse pointer on top of one for too long, and making assorted chirps and whistles when you right-click on them. If I have one complaint it is that the music is a bit too loud and even after adjusting it in-game, I still had to lower my main speaker volume. That may just be me, though. Overall, there's nothing stupendous about the sound here; it's just about average for a puzzle game.

Gameplay

Chuzzle Deluxe comes with four options for gameplay: Classic, Speed, Zen and Mind Bender. Classic and Speed Chuzzle also allow players to choose casual or expert level of play; in the expert level, all point values are doubled but chuzzles are locked more frequently.

The concept of Classic Chuzzle is simple: slide rows and columns of chuzzles to combine groups of three or more chuzzles of a single color and watch them explode with excitement while you earn points and move ahead through the levels. The trick as the game advances: random chuzzles will be locked so that the player cannot move either the row or the column that contains the locked chuzzle. Along with locks, players will encounter fat chuzzles (the size of four regular chuzzles), super chuzzles (which explode), and elusive rainbow chuzzles. If you get stuck, there is a hint option -- but it costs you all the points you earned in the last 10 moves. As you play, you can earn trophies for everything from exploding three or more super chuzzles at once to not making a single bad move in a game. Each player can only earn each trophy once (which is why there is even a trophy for having earned every other trophy!) and you can look at them (or see which ones you're missing) in the trophy room.

Feeling like a challenge? Speed Chuzzle kicks it up a notch with a timer that controls how frequently chuzzles are locked; matching and clearing chuzzles buys you some time, but you have to work fast! On the opposite side of the scale, Zen chuzzle simplifies things; there are no locks, no time constraint, just happy little chuzzles to be matched. As you advance in levels you earn rainbow stripes, hearts and other charms. Since both are variations on Classic Chuzzle, once you get the basics, it's easy enough to adapt; however, I found that my gameplay in Classic Chuzzle showed considerable improvement after a round or two of Speed Chuzzle.

Mind Bender is different. It uses the chuzzles to make ever-more challenging slider puzzles where the player has to match the board to the image provided. It's really easy to move in the wrong direction and get even further from the solution -- not unlike the original Rubick's Cubes -- but if you click on the target image, it will return chuzzles to their original scrambled positions so you can try again.

Conclusion

Chuzzle is one of PopCap's most popular games and it's easy to see why. It's a happy little game full of happy little explosions -- chuzzles love to be destroyed! With it's four variations on the classic game, Chuzzle Deluxe offered me plenty of variety and challenges. Even after a month of very addicted play, I still haven't cleared all the Mind-Bender levels and I still look forward to playing every time I launch the game. If you are looking for good value in a puzzle game that really is suitable for all ages (I recommend the calm Zen Chuzzle for young children), you can't go wrong with this download.


How to run this game on modern Windows PC?

This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems.

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Chuzzle
Developer(s)Raptisoft Games
Publisher(s)PopCap Games
Designer(s)John Raptis
EnginePopCap Games Framework
Platform(s)Windows, Macintosh, Mobile phone, iOS,[1]Android
ReleaseMay 12, 2005
Genre(s)Puzzle
Mode(s)Single-player

Chuzzle is a tile-matchingpuzzle video game developed by American studio Raptisoft Games, and published by PopCap Games. The game involves connecting three or more fuzzballs named Chuzzles.

Gameplay[edit]

In Chuzzle, the player is presented with a 6x6 board of multi-colored fuzzballs called 'Chuzzles', which come in 8 colors. Moves are made by dragging rows and columns. The rows and columns 'wrap' when dragged off the grid; Chuzzles on the left reappear on the right, top reappear on the bottom, and vice versa.

The main goal of the game involves connecting three or more Chuzzles of the same color. When three or more Chuzzles are connected, the connected Chuzzles pop and fly off the board, in which new Chuzzles fall from the top of the board, potentially creating cascades. Popping several Chuzzles in a single move awards more points. Mega Chuzzles are larger variants of Chuzzles which appear when there is a free space of 2x2 squares after Chuzzles have been popped, which take up a space of 2x2 squares on the game board. Matching with a Mega Chuzzle provides more points to the player.[2]

Connecting five Chuzzles of the same color will create a 'Super Chuzzle', which explodes and pops Chuzzles in a 3x3 radius. Connecting six or more Chuzzles will charge up the popped Chuzzles' eyes and will fill up a great amount of the flask.

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Eliminated Chuzzles' eyes fly into a flask to the left of the board. When the flask fills to its neck, the level ends and bonus points are awarded (1000 times the level number in Casual difficulty (up to 10,000), and 2000 times the level number in Expert difficulty (up to 20,000)). The game features a Hint button which helps the player find a possible match, but will lose points and progress in the flask when it is used.

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The game features five game modes:

  • Classic Chuzzle: Plays with the basic game rules. Occasionally, locks will appear and connect to a Chuzzle, which prevents the player from moving the row and column the Lock is on. The lock can be destroyed by connecting the locked Chuzzle with two other Chuzzles. In later levels, locks will appear more frequently. If no moves are possible, the player must use one of their two scrambles, which presents the player with a new game board without locks and Mega Chuzzles. If the player runs out of moves with no scrambles remaining, the game ends.
  • Speed Chuzzle: The game plays similar to Classic Chuzzle, with the only difference being with the presence of a lock timer. The lock timer fills while the player does not pop Chuzzles. Popping Chuzzles depletes the lock timer. If the lock timer fills completely, a lock will appear on the game board. In later levels, the lock timer will increase faster.
  • Zen Chuzzle: Zen Chuzzle is an endless game mode, where no locks appear. Instead of leveling up, filling the flask generates a Chuzzle that serves as a trinket.
  • Mind Bender: Unlike the other game modes, Mind Bender involves attempting to line up Chuzzles to match the game board with the preset pattern shown on the left side of the screen. Mind Bender features 20 levels, each with 5 puzzles. Finishing at least three puzzles will allow the player to advance to the next level.[3]
  • BeChuzzed: A secret game mode that is unlocked by obtaining the Triple Combo!, Brainiac, Puzzler, Ten Grand!, and Seven at Once! trophies and viewing each trophy in a specific order. The game mode is a nod to PopCap's Bejeweled, and features gems from Diamond Mine, the first version of Bejeweled. The game mode is endless, and unlike the other game modes, progress is not saved.

Various trophies are awarded to the player for certain accomplishments in the game. Examples include 'Chuzzbomber', awarded for exploding 1,000 Super Chuzzles, and 'Speed Master', awarded for clearing levels in Speed Chuzzle without getting a lock.

Reception[edit]

In a brief review, PC Magazine remarked that Chuzzle is 'reason enough to make casual gamers cheer', giving the game a score of 4 out of 5.[4]IGN reviewed the mobile version of the title (Chuzzle Mobile), concluding their review with a score of 7.9 out of 10. IGN felt that the title was very similar to existing 'match three' offerings, although the 'Mind Bender' mode does provide some measure of uniqueness.[5]

Sequels and Spin-offs[edit]

On December 18, 2018, Raptisoft independently published a sequel, Chuzzle 2, as a free-to-play app with removable ads on both iOS and Android. Chuzzle 2 features an arcade-style progression system, with several different goals. Additional features to the game include a virtual pet mode known as the Chuzzarium, a daily challenge mode, and the Classic, Zen and Speed modes from the original Chuzzle as unlockables.[6]

On August 19, 2020, Raptisoft published a spin-off game, Chuzzle Snap! on iOS and Android. Unlike Chuzzle and Chuzzle 2, Chuzzle Snap involves using pre-determined pieces to place on the board instead of moving lines of Chuzzles, to remove 3 or more connected Chuzzles of the same color.[7]

References[edit]

For
  1. ^iPhone OS version released
  2. ^Guardian Staff (2009-12-16). 'Chuzzle review'. The Guardian. ISSN0261-3077. Retrieved 2019-06-01.
  3. ^'Chuzzle review by PC Magazine'. 2006-05-24. Archived from the original on 2006-05-24. Retrieved 2019-06-01.
  4. ^'Chuzzle - Review by PC Magazine'. PC Magazine. 2006-02-01. Archived from the original on May 24, 2006.
  5. ^'IGN: Chuzzle Mobile Review'. IGN.com. 2007-05-29. Archived from the original on 2007-07-05. Retrieved 2007-06-25.
  6. ^Author, AppAdvice Staff. 'Chuzzle 2 by Raptisoft'. AppAdvice. Retrieved 2021-09-07.
  7. ^'Chuzzle Snap - Apps on Google Play'. play.google.com. Retrieved 2021-09-07.

External links[edit]

Chuzzle game for free windows 10

Play Chuzzle Deluxe Now Free

  • PopCap Games - Chuzzle (archived)
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